My brother like to play basketball outdoor,while i like to stay at home to read or watch TV.Last night i inviated him to join my wow game when he was enjoying basketball program,then he agreed.It was so happy that we spent our whole night to play wow game together.
I find sometimes that I have to write something down, even if the WOW Gold information can be readily looked up somewhere, in order for it to be fixed in my mind. While trying to debug a problem with the interactions between WoWPro, TomTom and Astrolabe, I quickly realized I needed a referesher on events.
Astonishingly enough, the whole UI is single threaded.The game engine fires off events in response to messages from the server or various timers going off or other nonsense. But once a handler for an event starts running, it controls the processor until it is done. That is why doing too much work in a function can grind everything to a halt. The game engine meanwhile queues up all the pending events and then blasts them out after that greedy function returns.
But what I wanted to write down was the startup sequence and the sequence of events around cinematic scenes and Cheap WOW gold around zone changes.
The first thing that happens is that when the client starts, it looks through the InterfaceAddons directory and loads all the .TOC files and any .XML files that referenced. This is used to build the list of files which will be loaded. Any changes to .TOC or .XML files will not take effect until the client is restarted. Each .TOC file may include dependency information, which will cause that addon to be loaded before it gets loaded.
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